Android SDK and Java Development Kit (JDK).
Eula: Changed Embedded Software and Streaming and Cloud Gaming restrictions.
Take your game to Linux, and an audience eager for high-quality entertainment.
Editor: Fixed leak in the editor when loading a scene Editor: Fixed rare crash when updating from.5 project Editor: Fixed missing references to animation when updating from.5 project Graphics: Fixed!IsNormalized error message when rendering a Camera bus driver full patch with a skewed transform.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.System Requirements for Unity-Authored Content, windows XP or later; Mac OS.5 or later.Improve performance with compute shaders, which give the ability to use GPU as a parallel CPU.Any card made since 2004 should work.The most requested feature from our community has arrived!The rest only depends on the complexity of your projects!Bring animation and motion capture data from your favorite tool or from the Asset Store, and your characters will move fluidly while using extremely few CPU cycles.Port your standalone desktop indie game to Linux with Unity.
Web Player: Fixed fullscreen mode initialization in IE10 on Windows.
Android: Application pause now cancels the TouchScreenKeyboard.
DirectX 11 rendering, higher visual fidelity and faster rendering times for your professional PC games: Unity 4 now supports the Windows DirectX 11 graphics API.
Android authored content requires devices equipped with: Android.0 or later, device powered by an ARMv7 (Cortex family) CPU.
Shuriken: Fixed emitter shape being wrong shape when parented to another game object with scale.Java Runtime Environment (JRE) 6.Windows Web Player: Fix the Web Player ticking code, so that it works smoother, fixing a performance regression from.5.5.GPU support for Opengles.0 is recommended.Unity.0 is the first release in the Unity 4 series that will offer critical new features.